Helldivers II backpacks are more than cosmetic adornments. They are full-fledged Stratagems, often defining your role in the field: from frontline juggernaut to ammo mule, or even portable teleportation experiment gone wrong.

However, not all backpacks are created equal. Some will turn you into a mission-saving legend. Others are barely more useful than a hot cup of Liber-Tea. Backpacks in Helldivers II are tactical companions, strategic lifelines, and in more than a few cases, accidental suicide devices. Whether you are hauling extra ammo for your squad, deploying a laser-blasting robo-dog, or strapping a literal nuke to your back (yes, really), your choice matters when it comes to spreading democracy.

As Super Earth requires, and in the name of Managed Democracy, we have ranked every confirmed backpack currently in the game. These include all the base gear through to certain Warbond exclusives. Let the spine-slot showdown begin.

You get one backpack. One. So why are you still choosing the one that explodes?

TL;DR

TierBackpacks
🎖️ SSH-32 Shield Generator Pack
🥇 AB-1 Supply Pack, AX/LAS-5 Rover, AX/AR-23 Guard Dog, LIFT-182 Warp Pack, LIFT-850 Jump Pack
🥈 BAX/ARC-3 K-9, SH-51 Directional Shield, LIFT-860 Hover Pack, SH-20 Ballistic Shield
🥉 CAX/TX-13 Dog Breath, B-100 Portable Hellbomb

🎖️ GOLD ‘S’ TIER – Top of the Backpack Food Chain


SH-32 Shield Generator Pack

The undisputed king of defensive tech. This personal shield absorbs incoming damage (both enemy and friendly) before your actual health takes a hit. It recharges over time, works in any mission type, and makes you feel like a walking fortress. Wearing this Helldivers II backpack will have players screaming “hit me, I dare you”.

Use it if: You like living.
Avoid it if: You are allergic to utility.


🥇 A TIER – Stellar Picks with Style


B-1 Supply Pack

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

This Helldivers II backpack makes you the squad’s mobile vending machine. Resupply ammo, grenades, and stims to yourself and your team. In longer missions or higher difficulties, this pack alone can save a run. You are basically the Oprah of supplies: “You get ammo! And you get ammo”!

Use it if: You enjoy being everyone’s favourite squadmate.
Avoid it if: You hate responsibility.

AX/LAS-5 Guard Dog Rover

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

This autonomous drone uses a sustained laser beam to decimate bugs and bots alike. Infinite ammo, good tracking, and a satisfying hum. Just… try not to stand in this ‘laser pointer of death’s’ line of fire (if you can help it).

Use it if: You want your own personal turret.
Avoid it if: Your teammates have trust issues.

AX/AR-23 Guard Dog

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

The ballistic cousin of the Rover, this Helldivers II backpack fires classic Helldiver rounds, requiring manual ammo but offering a safer (read: less scorched-earth) alternative. It does have some crazy head shotting capabilities too… even if that includes teammates.

Use it if: You like a steady, controlled sidekick.
Avoid it if: Reloading makes you anxious.

LIFT-182 Warp Pack

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

Introduced in the Control Group Warbond, this Helldivers II backpack lets you teleport short distances. This makes it ideal for dodging artillery, repositioning, or popping in and out of danger like a space wizard. You can even loot two-man bunkers solo. Just remember do not overuse it, unless you enjoy being ripped apart by unstable wormholes.

Use it if: You like high-skill, high-reward tech.
Avoid it if: You press buttons without thinking.

LIFT-850 Jump Pack

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

The Jump Pack grants powerful vertical mobility and quick escapes. Great for terrain navigation or saying “no thanks” to bug swarms. Not quite as flashy as the Warp Pack, but also far less likely to turn you into quantum jam. In short think along the lines of “Jetpack joyride, Helldiver edition”.

Use it if: You value mobility.
Avoid it if: You are bad at airborne directions.


🥈 B TIER – Niche, but Nice


AX/ARC-3 Guard Dog K-9

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

This electric drone zaps enemies in clusters, chaining damage between them. It is stylish, useful for stuns, and sometimes fries teammates if they are in the arc’s path. Oops. Chain lightning is super cool in theory, but pretty shocking in practice.

Use it if: You enjoy science.
Avoid it if: You enjoy your squad’s friendship.

SH-51 Directional Shield

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

Projects a frontal energy barrier when aiming with a one-handed weapon. It blocks projectiles, not melee, and demands clever positioning. Decent protection if used right, but very easy to misuse.

Use it if: You love a good angle.
Avoid it if: You think “flank” is a type of steak.

LIFT-860 Hover Pack

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

Provides sustained hover capabilities. Good for floating above danger, bad for literally everything else. Makes you an exposed and slow-moving target unless used with purpose.

Use it if: You want to cosplay a drone.
Avoid it if: You dislike being shot mid-air.

SH-20 Ballistic Shield Backpack

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

A chunky physical shield that blocks incoming fire… from the front. Best used in tight corridors or defensive stands. Suffers massively against explosions, swarms, and flanking enemies. It is like being a riot cop, but spacier.

Use it if: You are leading the charge.
Avoid it if: You enjoy situational awareness.


🥉 C TIER – Please Reconsider


AX/TX-13 Guard Dog “Dog Breath”

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

Sprays corrosive gas around your character. Sounds cool, looks cool, but rarely justifies the backpack slot. Low damage and high risk of disorienting your own squad. More like a dog burp or fart.

Use it if: You want to roleplay a skunk.
Avoid it if: You want to win.

B-100 Portable Hellbomb

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

One use. Massive damage. Massive danger. Best used when you have absolutely nothing to live for… or when you need to delete a tank with style. It is, after all, a backpack nuke.

Use it if: You are trying to make the leaderboard for “Deaths by Self.”
Avoid it if: You like walking away from explosions.


Helldivers II backpacks are more than passive bonuses. They define every player’s battlefield identity. Are you the dependable support with bottomless ammo? Maybe the fearless tank wading into gunfire with a shield raised high? Or perhaps the wildcard loon strapping a portable nuke to their back… just to see what happens?

Whatever the choice, know it matters because while Helldivers II is all about “co-op chaos” and “liberating” planets in the name of Super Earth, it is also a game that punishes the unprepared. The wrong backpack in the wrong hands at the wrong time? That is not just a tactical error, it is how you accidentally decimate your entire squad, call in a supply drop on someone’s head, or cause a catastrophic warp implosion mid-evac. With that said, just remember to have fun, no matter what you choose.

Ranking every Helldivers II backpack from best to worst. Includes Stratagems available in the base-game and Warbonds. FOR SUPER EARTH!

Owner, founder and editor-in-chief at Vamers, Hans has a vested interest in geek culture and the interactive entertainment industry. With a Masters degree in Communications and Ludology, he is well read and versed in matters relating to video games and communication media, among many other topics of interest.