Hunters beware — things are about to change dramatically. The latest Monster Hunter: World 2.0 update brings with it a slew of weapon balance changes, as well as a brand new monster: Deviljho.
First up, Deviljho.
This is a monster that Monster Hunter veterans will be more than happy to see. It has been a part of the Monster Hunter universe for years now, and has finally been added to the game, as of the Monster Hunter: World 2.0 update. The monster poses a “serious threat” to hunters, as it seems to be a very aggressive little dinosaur. Well, I say little…
Yeah… it really is a looker. A dangerous, gains monster-eating looker with lots of teeth, and very little arms. The Deviljho actually towers over other monsters with ease, which makes it quite the formidable foe. As you may expect, the new monster also comes with new sets of armour, weapons, and gear stat combinations. This ties in directly with the next big change.
Weapon balance galore!
Aside from one big bad monster, Capcom also detailed the second biggest change for the Monster Hunter: World 2.0 update: weapon balancing. The changes are so great, in fact, that it affects pretty much every single weapon in the game, regardless of its tier and rarity.
Save for the light, and heavy bowguns, all weapons have been changed. This includes the Great Sword, which has had its damage increased, while the Lance has added temporary knock back negation to its thrust. The Long Sword received a hitbox improvement to its Foresight Slash, and the Switch Axe got a nifty little buff on one of its attacks: Level 4 Earplugs on Zero Sum Discharge.
Full list of Monster Hunter: World 2.0 weapon balance changes:
- Great Sword
- Charged Slash II — Damage increased.
- Charged Slash III — Damage increased.
- Strong Charged Slash II — Damage increased.
- Strong Charged Slash III — Damage increased.
- Long Sword
- Foresight Slash — Time window to successfully trigger increased.
- Foresight Slash — Hitbox to successfully trigger increased.
- Foresight Slash — Damage hitbox increased.
- Foresight Slash — Increased the angle that the player can control the direction of the attack.
- Spirit Helm Breaker — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
- Sword & Shield
- Roundslash — Damage increased.
- Wedge beetles can now be used when using the slinger with your weapon drawn.
- Dual Blades
- Demon Gauge — Can now be increased by Demon Mode roundslashes and Demon Flurry Rush.
- Demon Mode — Fixed a bug where you could not cancel Demon Mode when transitioning from a Demon Dodge.
- Charge Tier 2 — Charged Upswing stun values increased.
- Charge Tier 2 — Charged Brutal Upswing stun values increased.
- Charge Tier 3 — Charged Big Bang stun values increased.
- Hunting Horn
- The Encore effect for the Self-Improvement melody now also increases your attack power (the effect is now “Attack Up + Deflected Attack Prevention”).
- Counter-thrust — Temporary knockback negation during a successful counter-thrust.
- Shelling — Damage parameters increased when sharpness is yellow or worse.
- Sharpness loss alleviated for all Wyrmstake Cannon and Wyvern’s Fire attacks.
- Wyrmstake Cannon — Damage increased.
- Wyvern’s Fire — Damage increased.
- Switch Axe
- Zero Sum Discharge — Level 4 Earplugs effect during use.
- It is now possible to chain the beginning of Sword: Jumping Element Discharge into Zero Sum Discharge.
- Zero Sum Discharge Finisher — Damaged increased.
- Mounted Discharge Finisher — No longer causes sharpness loss.
- Zero Sum Discharge — (Bug Fix) After use, you should now properly be immune to knockbacks until you land on the ground.
- Charge Blade
- Impact Phials — Attack power bonuses from effects other than that of the Artillery skill (for the explosions) were decreased.
- Axe: Super Amped Element Discharge — Stun values decreased for Impact Phials.
- Phial stun values increased for all attacks other than Axe: Super Amped Element Discharge.
- Elemental values increased for Power Element Phials.
- Axe: Super Amped Element Discharge — Power Element Phial explosions spaced closer together to make them easier to hit.
- Insect Glaive
- Improved the effect of the attack power increase for red/white and red/white/orange extract hybrid effects.
- Extract effect times increased overall.
- Extract effect times no longer decrease while mounting a monster.
- Dashing Shot — Fixed a bug where the Spread/Power Shots skill effect was applied twice.
- Dragon Piercer — Fixed a bug where you could shoot past the attack’s angle limitations. Now shoots straight ahead of the player, regardless of the camera angle, when shot with the camera angle past the attack’s angle limitations.
- Light Bowgun and Heavy Bowgun
- No adjustments were made.
It should also be noted that changes to crafting recipes at the smithy tase most likely also changed.
Other Monster Hunter: World 2.0 Changes include:
- Optimized data processing to reduce loading times.
- Added the feature “Kick from Online Session” to the player list.
- Added “Return to Gathering Hub” (single player) and “Disband & Return to Gathering Hub” (multiplayer) to the options for “Select Return Destination” after a quest.
- Added the “Text Size” setting for changing subtitle text size, under Start Menu > Options Game Settings.
- In the “Online Session” menu, the name for the menu command “Squad Session Search” was changed to “Create/Search for a Squad Session” (the functionality is unchanged).
- Attacks from allies no longer interrupt you during the carving animation. Additionally, players are now immune to all hit reactions, including bombs, during carving animations after quest completion.
- Slightly reduced the amount that the Scoutfly Level (which is tied to monster research levels) gauge decreases after each quest.
- Added the game version number to the game’s title screen (for this update–PS4: 2.00; Xbox One: 220.127.116.11).
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