It feels like just yesterday that Ubisoft announced and released The Division, their acclaimed multiplayer shooter set in New York. The Division is an excellent game that I play bi-weekly with friends and I cannot see myself stopping anytime soon. At least, that is what I thought until I saw this Tom Clancy’s Ghost Recon Wildlands stealth gameplay.
At E3 2016, Ubisoft showed a walkthrough demo where four players (called Ghosts in this game), infiltrated El Pozolero’s (The Stewmaker’s) hideout with the intent to capture and extract him. The Stewmaker is a pudgy old guy with a thick moustache and a small army of hired henchmen. The Ghosts go in, full steam, and they take on the hideout in broad daylight, all guns a blazing.
The demo did not impress me in the way that I thought it would. Sincerely put, it looked like an expansion pack for The Division rather than an entirely new game. This is not a bad thing, but it was disappointing at the time. However, my sentiments recently did a 180-flip when I saw this brand new gameplay footage of the game.
In the walkthrough lead designer for Tom Clancy’s Ghost Recon Wildlands, Dominic Butler, gives us a glimpse into an entirely different way to approach the same mission as before. By taking it on at night, players are given the advantage of nighttime stealth.
The video shows us how Ghosts will be able to take advantage of drones in order to view enemy patrols and tag them. Seeing as the game is a four-player oriented game, it also showed how one player could offer long-distance fire support via a customised sniper rifle while the others headed in around the back and front.
Tom Clancy’s Ghost Recon Wildlands offers total freedom of choice in the way that you can complete your missions. For this new walkthrough demo, the Ghosts waited for nightfall in order to take a stealthy approach. It goes without saying that the game offers a full day/night cycle, which dictates how enemies go about their business. The guard ‘artificial intelligence’ is thanks to a new “agenda system” that the team at Ubisoft have incorporated into the game. Since the game is an open-world title, it will reportedly offer upwards of 60 working vehicles.
Honestly, I like how Ubisoft took a step back this year and instead of over the top flash and promises, showcased gameplay that feels a lot more grounded. The Division is great, but it was quite a setback when I learnt how all the promises fell flat with the game. So far, Tom Clancy’s Ghost Recon Wildlands looks more grounded in reality, which is a very good thing.
Tom Isaksen, the Senior Character Artist for Tom Clancy’s Ghost Recon Wildlands, was actually at rAge 2016! He helped demo the game to journalists and the public, alike.
Tom Clancy’s Ghost Recon Wildlands is set for release on 7 March 2017, and will be available on PC, PlayStation 4, and Xbox One.
- Hands-On with the Nintendo Switch [South Africa] - 19 February, 2017
- The Elder Scrolls Online: Morrowind adds Tamriel’s Most Beloved Province to the MMO - 16 February, 2017
- Halo Wars 2 First Impressions: Battling the Banished - 16 February, 2017
- Ubisoft’s Steep, Rayman and Just Dance Headed to Nintendo Switch - 14 February, 2017
- Konami’s Super Bomberman R explodes onto the Nintendo Switch - 14 February, 2017
- Vamers Review of Resident Evil: The Final Chapter (2017) - 13 February, 2017
- Behold: Ultima Weapon Fork for the serious Cup Noodle enthusiast - 13 February, 2017
- Valve to replace Steam Greenlight with Steam Direct - 13 February, 2017
- HP Spectre x360 gets a Glorious 4K Screen, Optional Touch pen - 13 February, 2017
- Greedfall introduces Baroque to the world of Role-Playing Games - 10 February, 2017